Based on matches of players from the top 20% internal MMR. All mirror matches are excluded from Win Rate calculations.

Medic Builds

Oooops… no guides were added yet for this hero by the community. Want to  your build guide?

Medic Overview

Medic is a data-mined code-name for a Hero first appeared in .39 release on Apr-04 2017. The .31.1 brought some more info about the ultimate.

All information below is non-official, not confirmed and may change at any time.

Medic Abilities

  1. Basic Attack – no info
  2. Alternate Attack – “Duration”, “Magnitude”
    Too few tags to make speculations.
  3. Primary Ability – data-mined the following tags from .39: “Duration.DoT”, “Mark.Bonus.Duration”, “Radius”, “Range”, “Slow.Duration”, “Slow.Magnitude”, “TickRate.DoT”
    Seems to be a ranged ability applying Slow and most probably it increases with duration. So maybe it’s a sort of a beam.
  4. Secondary Ability – : data-mined the following tags from .39: “Duration”, “Movespeed.Max”, “Movespeed.Stacks.Max”, “Regen.Duration”, “Regen.Magnitude”, “Regen.Stacks.Max”
    The ability providing Health Regen and Speed boost.
  5. Ultimate Ability – “AllyHeal.Multiplier”, “Duration”, “Radius”
    Medic shall heal. And obviously his ultimate does that.

Raw Data

Raw data-mined information about Medic.

.39.1 Added

Medic.Balance.Ability.Alternate.Duration
Medic.Balance.Ability.Alternate.Magnitude
Medic.Balance.Ability.Primary.SelfDamage.Multiplier
Medic.Balance.Ability.Secondary.Range
Medic.Balance.Ability.Secondary.Reflect.Multiplier
Medic.Balance.Ability.Ultimate.AllyHeal.Multiplier
Medic.Balance.Ability.Ultimate.Duration
Medic.Balance.Ability.Ultimate.Radius

.39.1 Removed

Medic.Balance.Ability.Primary.Duration.DoT
Medic.Balance.Ability.Primary.Mark.Bonus.Duration
Medic.Balance.Ability.Primary.Radius
Medic.Balance.Ability.Primary.Slow.Duration
Medic.Balance.Ability.Primary.Slow.Magnitude
Medic.Balance.Ability.Primary.TickRate.DoT
Medic.Balance.Ability.Secondary.Movespeed.Max
Medic.Balance.Ability.Secondary.Movespeed.Stacks.Max
Medic.Balance.Ability.Secondary.Regen.Duration
Medic.Balance.Ability.Secondary.Regen.Magnitude
Medic.Balance.Ability.Secondary.Regen.Stacks.Max

.39

Medic.Balance.Ability.Alternate.Range
Medic.Balance.Ability.Primary.Duration.DoT
Medic.Balance.Ability.Primary.Mark.Bonus.Duration
Medic.Balance.Ability.Primary.Radius
Medic.Balance.Ability.Primary.Range
Medic.Balance.Ability.Primary.Slow.Duration
Medic.Balance.Ability.Primary.Slow.Magnitude
Medic.Balance.Ability.Primary.TickRate.DoT
Medic.Balance.Ability.Secondary.Duration
Medic.Balance.Ability.Secondary.Movespeed.Max
Medic.Balance.Ability.Secondary.Movespeed.Stacks.Max
Medic.Balance.Ability.Secondary.Regen.Duration
Medic.Balance.Ability.Secondary.Regen.Magnitude
Medic.Balance.Ability.Secondary.Regen.Stacks.Max
Medic.Balance.ARC.Ability.Alternate
Medic.Balance.ARC.Ability.Primary
Medic.Balance.ARC.Ability.Secondary
Medic.Balance.ARC.Ability.Ultimate
Medic.Balance.BasePower.Ability.Alternate
Medic.Balance.BasePower.Ability.Primary
Medic.Balance.BasePower.Ability.Secondary
Medic.Balance.BasePower.Ability.Ultimate