Based on matches of players from the top 20% internal MMR. All mirror matches are excluded from Win Rate calculations.
Medic Builds
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Medic Overview
Medic is a data-mined code-name for a Hero first appeared in .39 release on Apr-04 2017. The .31.1 brought some more info about the ultimate.
All information below is non-official, not confirmed and may change at any time.
Medic Abilities
- Basic Attack – no info
- Alternate Attack – “Duration”, “Magnitude”
Too few tags to make speculations. - Primary Ability – data-mined the following tags from .39: “Duration.DoT”, “Mark.Bonus.Duration”, “Radius”, “Range”, “Slow.Duration”, “Slow.Magnitude”, “TickRate.DoT”
Seems to be a ranged ability applying Slow and most probably it increases with duration. So maybe it’s a sort of a beam. - Secondary Ability – : data-mined the following tags from .39: “Duration”, “Movespeed.Max”, “Movespeed.Stacks.Max”, “Regen.Duration”, “Regen.Magnitude”, “Regen.Stacks.Max”
The ability providing Health Regen and Speed boost. - Ultimate Ability – “AllyHeal.Multiplier”, “Duration”, “Radius”
Medic shall heal. And obviously his ultimate does that.
Raw Data
Raw data-mined information about Medic.
.39.1 Added
Medic.Balance.Ability.Alternate.Duration
Medic.Balance.Ability.Alternate.Magnitude
Medic.Balance.Ability.Primary.SelfDamage.Multiplier
Medic.Balance.Ability.Secondary.Range
Medic.Balance.Ability.Secondary.Reflect.Multiplier
Medic.Balance.Ability.Ultimate.AllyHeal.Multiplier
Medic.Balance.Ability.Ultimate.Duration
Medic.Balance.Ability.Ultimate.Radius
.39.1 Removed
Medic.Balance.Ability.Primary.Duration.DoT
Medic.Balance.Ability.Primary.Mark.Bonus.Duration
Medic.Balance.Ability.Primary.Radius
Medic.Balance.Ability.Primary.Slow.Duration
Medic.Balance.Ability.Primary.Slow.Magnitude
Medic.Balance.Ability.Primary.TickRate.DoT
Medic.Balance.Ability.Secondary.Movespeed.Max
Medic.Balance.Ability.Secondary.Movespeed.Stacks.Max
Medic.Balance.Ability.Secondary.Regen.Duration
Medic.Balance.Ability.Secondary.Regen.Magnitude
Medic.Balance.Ability.Secondary.Regen.Stacks.Max
.39
Medic.Balance.Ability.Alternate.Range
Medic.Balance.Ability.Primary.Duration.DoT
Medic.Balance.Ability.Primary.Mark.Bonus.Duration
Medic.Balance.Ability.Primary.Radius
Medic.Balance.Ability.Primary.Range
Medic.Balance.Ability.Primary.Slow.Duration
Medic.Balance.Ability.Primary.Slow.Magnitude
Medic.Balance.Ability.Primary.TickRate.DoT
Medic.Balance.Ability.Secondary.Duration
Medic.Balance.Ability.Secondary.Movespeed.Max
Medic.Balance.Ability.Secondary.Movespeed.Stacks.Max
Medic.Balance.Ability.Secondary.Regen.Duration
Medic.Balance.Ability.Secondary.Regen.Magnitude
Medic.Balance.Ability.Secondary.Regen.Stacks.Max
Medic.Balance.ARC.Ability.Alternate
Medic.Balance.ARC.Ability.Primary
Medic.Balance.ARC.Ability.Secondary
Medic.Balance.ARC.Ability.Ultimate
Medic.Balance.BasePower.Ability.Alternate
Medic.Balance.BasePower.Ability.Primary
Medic.Balance.BasePower.Ability.Secondary
Medic.Balance.BasePower.Ability.Ultimate