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Paragon Patch Notes 31.0
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Here is a short description of what is going to be changed with rolling out the .31.0 patch for Paragon MOBA. See previous release notes here.
- GENERAL CHANGES
- New Player Video Tutorials (PC Only)
- Weekly Quests
- ‘Takedown Players’ quest reduced from 250 to 100
- ‘Destroy Minions’ quest increased from 350 to 400
- AGORA
- Jungle Rework for models, animations, FX and sounds for all jungle minions
- General Changes
- All Buffs now spawn at a Themed origin, and AI moves them to their idle position.
- Updates to the quality of Camp Stack interface.
- New Spawn and Death Animations and FX.
- Updates to Camp Theming to distinguish and make them unique in the environment.
- All carried buff visuals and audio have been updated with unique per buff assets. - White Camps
- New Jungle specific model theming.
- Updates to all Minion trail and impact FX, neutral coloring is now yellow.
- Several fixes to the way impact/melee FX are played. - Red Buff Camp
- New Lava Themed buff mesh and materials.
- New Idle FX for buff Minion.
- New Melee Attacks/Animations and Attack FX. - Blue Buff Camp
- New Insect themed buff mesh and materials.
- New wing VFX for fake motion blur.
- Ranged and Melee attacks (Spit, and Bite)
- New Spit animations and FX for ranged attacks, new Spit impact FX.
- New Camp theme idle FX. - Black Buff
- New Beast themed buff mesh and materials.
- Ranged and Melee attacks (Spit, and Bite)
- New Spit anims and FX for ranged attacks, new Spit impact FX. - Prime Helix
- Prime Spawn is now a global event, new spawn in animations, FX and audio.
- New Prime Landing shockwave animations, FX and Audio.
- New Updated Prime attacks
- Primary Laser attacks Anims, FX and Audio.
- Ground Smash attacks Anims, FX and Audio.
- Shockwave/Knockback Anims, FX and Audio.
- AI
- Reducing Super Minion count by one per wave.
- Muriel will no longer assist in Solo vs. AI games for players that are greater than account level 5.
- Adjustments to Bot movement (jumping/retreating) functionality.
- Fixed bots standing too far away from towers when being attacked.
- Fixed melee bots sometimes not being able to select a priority target.
- Minions prioritize attacking towers over fighting with enemy minions
- CARDS
- Weekly Card Pack
Shepard's Phial Shockwave Scourging Tails
- Weekly Card Pack
- Cards Reworked
- Plasma Channel
Old Active: Grants 32 Energy Penetration based on nearby Heroes. (180s CD)
New Active: AoE 32 Energy Armor shred to all enemies in the area for 4 seconds.
Cooldown reduced to 90 seconds.
Base state changed from Lifesteal to Max Mana. - Scorpion Plate
Old Active: For 6 seconds, on hit with basic attack, shred 32 Energy Armor from targets for 4 seconds. Effect can stack up to 6 times. (Max 160 Energy Armor) (120s CD)
Removed max stack restriction.
Lowered the shred value to 1 point of Energy Penetration per hit. (16 Energy Pen)
Changed base stat from Energy Pen to Max Health.
Cooldown reduced to 45 seconds. - Splinterbark Vest
Old Active: For 6 seconds, on hit with basic attack, shred 32 Physical Armor from targets for 4 seconds. Effect can stack up to 6 times. (Max 160 Physical Armor) (120s CD)
Removed max stack restriction.
Lowered the shred value to 1 point of Physical Penetration per hit (16 Physical Pen)
Changed base stat from Physical Pen to Max Health
Cooldown reduced to 45 seconds. - Satori Cloak
Old Active: Gain increased Physical Penetration and/or Energy Penetration based on 50% of your current Physical Armor and/or Energy Armor value. (120s CD)
Changed from an Active to a Passive.
Now applies shred to enemies for 4 seconds instead of granting penetration. - Firepiercer
Old Active: 160 Energy Penetration for 4 seconds (120s CD).
New Active: 45% Energy Armor shred to next Enemy Hero hit by a basic attack.
Base stat changed from Physical Pen to Attack Speed.
Cooldown reduced to 45 seconds. - Rocket Spike
Old Active: 160 Energy Penetration for 4 seconds (120s CD).
New Active: 45% Physical Armor shred to next Enemy Hero hit by a basic attack.
Base stat changed from Physical Pen to Attack Speed.
Cooldown reduced to 45 seconds. - Scourging Tails
Old Active: For 6 seconds, on hit with ability, shred 80 Physical Armor from targets. (120s CD)
Increased duration of debuff to 15 seconds.
Cooldown reduced to 45 seconds. - Changes to Blink Cards
Players will retain some momentum after using a Blink card.
Fixed the range from 850 to 1000 - Updated card descriptions to include status effect durations.
Baneflesh - Duration of Poison
Tainted Magick - Duration of Poison
Sirensong - Duration of Movement speed steal
Victory Torch - Duration of Burn
Blight Bones - Duration of Blight
- Plasma Channel
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HUD & UI
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You are now notified when you have new rewards waiting for you, upon login.
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New card pack art has been added.
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Added second PS4 controller configuration: Competitive.
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Show gamepad layout on pause screen.
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Taunt
Removed taunt hotkey and moved taunt activation to the Team Comms menu. -
Fixed an error with in-game ban messaging.
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Added warnings at the Play Screen:
- No rewards for Solo play.
- Recently abandoned a game.
- Attempt to play PvP or Coop your first few games.
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AUDIO
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Added sound for cancelling targeting.
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Added some new audio for Cards.
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New menu music track.
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ALL HEROES
New skins are Sexy AF
Can you do something about the surplus of duplicate cards? I just spent 125,000 rep for one card and didn't get and now I'm stuck with a lot of duplicates which I don't need. Can you make something where we can can them for like 500 rep each? Just a suggestion because what the point of having 12copies if you really only need 3-6 for a deck. Just a suggestion
Aye epic my games been crashing almost every game. Can you plz fix this and the lag that associates with it