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The devs seem to be listening so.....
That's great! Refreshing to see a game actually listen and implement suggestions from the community. This game is really dope(never played any game of this nature prior) and I've been gaming it a lot. Just wanna throw a few suggestions out there.
-biggest "complaint" starts with a compliment, the strategy ability if heros is very well balanced! But Sparrows passive ability is a bit too much. I.E. I play with Rampage a lot, had her backed into a corner strike after strike face to face, she killed me and I had about 3/4 health to her half at the start. That's not ok, she's a range player, if she gets corned in Cqc, that's HER fault. But that ability saved her. It should be altered to "consecutive shots without taking damage"
@LonGo_music, hi there. To me personally Sparrow isn't as overpowered as it might seem to be. The example you provided is interesting though. Rampage alone is not a good damage dealer. He's damage "absorber" especially with his Enrage. But it's unlikely I have ever seen this guy bringing a lot of rangers on his own.
I'd suggest you to more stick to one of your carries making sure they do enough damage to the enemy team.
Appreciate your feedback! I probably should've mentioned that my hand is designed to counter his lack of attack. I use a lot of kinetics and strikes, I had my hand pretty leveled up, that's mainly why I felt I should address the issue
Hum... It is hard to tell since I'm not playing Rampage. My understanding from the opposite side of the view (by playing against this dark-green beast) is that even investing into attack speed and damage does not go pretty well for this Hero if playing solo.
Here is what I think. You could make share your hand in builds'n'guides section with a short explanation of what you see as pros and cons of that build. Community can discuss it better having more specific information.