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TwinBlast - The most defensive Carry

Abilities Build

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Cards Sequence: 
The Start
First back
Boost your Crit, get moar damage
Now? Crit
Moar Crit, the tricky way
Now get some attackspeed
Now more health and damage

TwinBlast - The most defensive Ranger

TwinBlast is the only Ranger that has an Escape Skill, that makes him very versatile in either chasing or running away. Overall try to keep your  to escape fishy situations.

Working on a new Guide which seems to work better in early game. Will release it as soon as I  have tested it enough and can have multiple card builds.

Summary (TLDR)

Strengths:

  • Good Damageoutput
  • Good Escape
  • Not dependant on his Ultimate

Weaknesses:

  • Squishy
  • Less Damageoutput than Sparrow and Murdock thanks to his Scaling

Abilities Overview

-> Gives you Attackspeed, no need to explain.

-> Your worst Ability, doesn't deal significant Damage. Use it as a slow, don't even try to use it for farming.

-> Decent Damageoutput, slight AoE. Overall okay. Only downside: You can't use while having it active.

-> Your Bread and Butter, no need to explain.

-> This is what makes you different than any other Ranger. You can run away from bad Situations or escape ganks.

Abilities upgrade priority

 >   >  >  >

Early Game

Farm and try to participate in Kills. Also getting an early Redbuff can help.

Mid Game

You are starting to deal damage, try to stay within Teamfights and get them Points

Late Game

Now you are the Damage that will win your Team the game, you deal tons of damage with very high attack speed.

Card Build

Damage > Crit enhance > Crit Chance > Attack Speed > Utility (like health)

Overall your starts with a bad Scaling, so it isn't important to get damage early on.

I was wrong, Damage first gives you tons a really big advantage in the early game. Your Attackspeed makes up for the loss of Scaling.

About Me

I'm a 23 year old Student, living in Austria.

I have played every moba that was invented in the last 10 years and got some experience that way. 

FAQ

Frequent questions that may appear while playing this build and your answers

  1. Q: Why don't you Value the Grenade?
    A: Deals no Damage, Slow doesn't increase in leveling. Just literally no Reason to level it up, when 1 Deals more damage in mid-lategame, than the grenade which also takes some time to cast, costing you ~1-2 

George's picture

@Deevo, hey there. Nice quick and dirty guide. I have a question though. Why you prefer upgrading Nade on level 10 instead of Ult? Seems not aligned with the Abilities upgrade priority outlined.

@George, I made a Mistake :D

@Deevo, Great guide bro! I build my TB -(Damage x2/Crit x2/Lifesteal x1/Attack Speed x1) 

Late game TB is a pain in the ass to kill with his ability to escape. Keep up the good work though, he's a great hero and shouldn't be over looked.

SmokeyJay :)

George's picture

The guide was just promoted to the front page to receive more attention and get feedback fro the community.

@Deevo, Good guide, although I would suggest cleaning up your card build particularly your starting items and your first item. 

@Asian_Salvation, I cleaned up the starting Item section :)

Anonymous's picture