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~The Complete Sparrow Guide~ WIP

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Abilities Build

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Cards Sequence: 
Late Game Fighter (Early Game)
Late Game Fighter (Mid Game)
Late Game Fighter (Late Game)
Bonus Consumables

The Complete Sparrow Guide

Introduction

Hello! This guide will be a guide to multiple viable play styles. If you have anything that you would like to add or think something could change please tell me in the comments! This guide isn't going to be perfect and I am fine with constructive criticism since, after all I've only played the game for the short time that it has been out for founder's purchase.

Playstyles

Late Game Fighter
 

Intro to the Late Game DC ( Or late bloomer :3)

The Late Game Fighter (LGDC) is a great strategy for new and experienced Sparrow players alike. The LGDC is played as a support until late game (Pretty much when you have a lvl 2-3 Ult a lvl 4-5 Hail of Arrows and lvl 2 Bow Shot.

Abilities

Dead Eye (Passive)

This ability is very good for chasing down enemies as they run away from you late game. This is especially useful against Feng Mao and Kallari as they can be dealt huge amounts of damage late game.

Bow Shot (Primary)

Kinda self explanatory, best when used with conjunction with Major Strike and especially Major Kinetic. This primary is very slow but high damaging and needs a Major Kinetic to increase its DPS.

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