If you're reading this you are either somewhat experienced and are just interested in the general ideas for how one can play Greystone, or inexperienced and wants to play Greystone but don't really know how.
This guide is aimed at both groups so even if you find something obvious not everyone is likely to find it as obvious as you do, for that reason I will repeat myself on some fairly obvious points that many inexperienced players seem to have problems with, so don't be offended.
Inexperienced players should remember that there is no guide that can suddenly make you good at a specific hero and even tho a guide makes everything easier, don't expect to win every match you play following it.
Greystone the Mad
This guide describes a ganker build aims to lower the cool-down of Greystone's ultimate as much as possible while giving him good damage. Thus allowing Greystone to go crazy ganking with his ultimate up most of the time..
See paragon-game.com/greystone-build for a more generalized guide to playing Greystone.
TL;DR:
- When you don't have ultimate ready, play it safe, go get a blue buff and farm a bit.
- Communicate with your team at all times.
- Get a red(and a blue if you feel like it) buff and go kill someone when you have your ultimate, keep farming if there are no easy targets.
- Try to watch the map and predict enemy movements.
- Don't forget to actually use the darn harvesters.
- Improvise and adapt, this build doesn't use all 40 card slots in a deck you know.
Build order:
- Start with at-least one potion that gives health, optionally a Harvester Key (remember to actually use the darn harvesters).
- Get the Rageheart Engine early for the Physical Pen, buy the upgrades for it every time you finish upgrading another card, start with the Pierce upgrade.
- Finish Berzerker Drive first.
- Start building a Chrono-Vore.
- IF
- the other team has squishy heroes for you to *nom* without fear of wasting ult, get the last Chrono-Vore.
- you find yourself accidentally using ultimate every time you gank, get Injured Rage.
- you usually get a kill before your ultimate is used in teamfights, get Bloodrite Brand.
When you have all the cards described in this guide you'll gain from your items:
- 40 CDR
- 48 Physical Penetration
- 121.2 Physical Damage
- 110.5 Attack Speed
- 9% Crit Chance
- 12 Life Steal
How to level skills:
Get a point in Assault the Gates first, it provides great mobility but is worth little damage-wise.
Get a point in Stoic on level 2, then start maxing out Make Way
Level up Reforged whenever possible.
Max out Stoic second, and Assault the Gates third.
Example:
- Assault the Gates
- Stoic
- Make Way
- Make Way
- Reforged
- Make Way
- Stoic
- ...
How to play:
- Remember that an enemy hero that does not show on the map still gotta be somewhere.. Unless dead, but the UI can tell you that too.
- Always keep an eye on the map, improvise and adapt.
- Always coordinate with your team, playing solo is plain stupid.
- Remember to actually use the darn harvesters.
- Avoid tanking towers unless you have experience with the situation you are putting yourself in and know there is a high probability for success.
- Up until level 5 you can actually die, so be careful and spend your time gathering XP and Card Points(CP, amber, card power or whatever) by last-hitting enemy minions in one of the side lanes.
- Save Assault the gates for when you need to escape, the only exception is when you can use it to get a safe and easy kill.
- At level 5 you get Reforged, get aggressive, but try not to waste your ultimate, and remember that when it is on cool-down you can die again.
- Get a red(and blue if you feel like there is time) buff before going to another lane for ganks. Get a blue buff every time Reforged is on cool-down.
- When you have fully upgraded Berzerker Drive you will be very likely to kill squishy heroes. Examples: Sparow, Twin Blast and Murdock.
- Don't waste your time standing around, go last-hit some minions!
- If you see someone you can't deal a lot of damage to, just leave them alone and kill all their friends instead.
- Remember to actually use the darn harvesters.
- When you have started to get some attack speed, you should be on the constant lookout for enemy heroes to kill, but even though you might be able to pull it off try to avoid walking into situations where you are outnumbered.
- By the time you get the 3rd item form the list above finished, you should be snowballing pretty hard.
- If you see a lane pushed almost towards an enemy tower while most enemy heroes are visible in other parts of the map, and you have your ultimate up, don't hesitate to pick up black buff and remove the puny tower. Feel free to stroll along and take out an enemy harvester afterwords.
- If you play your cards correctly and work well with the team you should have few problems, if any, until very late in the game.
- When most of your team have 60Card Points(CP, amber, card power or whatever), you can stop using the darn harvesters.
- NEVER stop coordinating with your team..
- NEVER stop adapting, improvising or keeping an eye on the map..
@Laurond, I like this approach with maxed possible CDR. I have a question though. Is there any specific reason in investing into attack speed so much?
Having 121.2 Physical Damage the maximum DPS will be with 52 AS.
How about having 84.5 AS with 152 DMG giving you not only 282 DPS (instead of 276) but also more powerful abilities?
Yeah, I swapped out a Chrono-Vore for a Flashfire Piston that I put straight damage cards on, worked pretty darn well. Good balance all in all though
@simone, yeah I just moshed some cards together and tested to see if it would work.. It exceeded my expectations in an explosion that ripped the enemy team apart with its shrapnel. I thought it was just the enemy team at first, but it wasnt so I posted it.
@Oberyn31, the guide does contain the words adapt and improvise a few places :P
You could also replace the Life Steal upgrades from the Bloodrite Brand and say a prayer to RNJesus.