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Feng Mao, The Champion of Agora [Major WIP]

ChaiTeaNunes's picture

Abilities Build

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Summary (TL;DR)

Feng Mao is a powerful solo-lane against other melee heroes and can hold his own against a ranged hero. HIS STACKS ARE IMPORTANT: Whenever you use Brake Check, every enemy that is affected makes your auto-attack do more damage. And the same for Block/Absorb: Every time an enemy attacks you, your auto-attack does better. These stack overtime.

When to use potions and recall to base

Use potions when:

  • Your mana or health falls below 75% maximum AND there are enemies near you or engaging you. Having a higher health or mana means you can stay in the battle longer. There is no difference when using it with a lot of health or using it with little health, as they will improve your health and mana you either way.
  • There are no enemies near you and your health or mana is below 40%, using your potions will help you push your lane much more effectively.

Recall when:

  • You have 1 or 0 potions and your lane is secured, meaning your minions are pushed up, attacking under the tower or your opponents have recalled, too. Allow your health to regenerate while on the stairs to get a head start once your health is back. Be sure to be in Travel Mode when leaving base.
  • Your Core is being attacked or your Friendly Inhibitor is Under Siege (Love that voice).

Using your potions and recalling during these scenarios will give you a significant tactical advantage.

Abilities

The Balance (Passive)

DESCRIPTION: Feng Mao builds stacks of offensive and defensive power through the use of his LMB and RMB. Blocking with RMB will add charges to LMB and vice versa. Stacks will discharge after a few seconds.

HOW TO USE EFFECTIVELY: TODO

Sweep (Primary Attack) 

DESCRIPTION: 

Feng Mao makes a wide sweep with his staff. Damage increases based on the number of offensive stacks Feng Mao has. Feng Mao generates 1 Defensive Stack for each hit he lands with LMB.

HOW TO USE EFFECTIVELY: TODO

Block/Absorb (Secondary Attack) 

DESCRIPTION: Feng Mao generates a shield that blocks incoming damage. This shield is increased based on the number of defensive stacks Feng Mao has. Feng Mao generates 1 Offensive Stack for each hit he takes with RMB active.

HOW TO USE EFFECTIVELY: TODO

Mad Dash (Ability) 

DESCRIPTION: 

Feng Mao throws out an image of himself and after a short delay teleports to the image. If Feng Mao hits a target directly with the image they will take damage. Feng Mao will also be granted 1 offensive stack.

HOW TO USE EFFECTIVELY: TODO

PROS:

  • -

CONS:

  • -

Brake Check (Ability)

DESCRIPTION: Slows enemies within a radius of Feng Mao. Feng Mao generates 1 defensive stack upon use.

HOW TO USE EFFECTIVELY: TODO

PROS:

  • -

CONS:

  • -

Crushing Shield (Ultimate Ability)

DESCRIPTION: Feng Mao leaps into the air and slams his polearm on the ground dealing damage in a line in front of him. Feng Mao generates a protective shield when using the ability.

HOW TO USE EFFECTIVELY: TODO

PROS:

  • -

CONS:

  • -

Early Game

Always, always, always buy your cards as fast as possible. You will get to lane faster and be able to control the game earlier.

Beginning

TODO

Vs. Melee

TODO

Vs. Ranged

TODO

1v2

TODO

2v1

TODO

Mid Game

Mid game, by my standards, is indicated once you unlock your ultimate ability. 

TODO

Cards

TODO

Late Game

This is usually defined after 30-40 minutes have passed and you have maxed out one or two abilities. Your ultimate ability should be level 2 at this point.

Grouping

Group pushes are easy. Target the most heavily damaged lane, group up, and push. ONLY PUSH IF YOU ARE WINNING OVERALL!

Group defending is a bit more difficult. Never go in with a mobility and keep your enemies at bay. If any of your teammates die, you will be at a serious disadvantage.

Inhibitor/Core Attack

Never attack the Inhibitor by yourself. Attacking the Inhibitor will alert enemies of your presence and you will be shut down. If you are being overwhelmed, nobody will be there to help you. 

THE INHIBITOR WILL REGENERATE! YES! IT WILL! If you have a failed attempt at destroying their inhibitor, it will have regenerated enough health that your attacks would have been rendered useless. Make sure to take it down with one push. You cannot attack the core when no inhibitors are destroyed, meaning if an inhibitor regenerates you will not be able to defeat the enemy

Destroying an enemy inhibitor will cause Super Minions to spawn three at a time. Super minions are significantly hard to kill and will make destroying the core very easy.

Otarnak's picture

Maxing E >> Maxing Q. You should take Q level 3 but max it last imo

Sean Hamilton's picture

I completely agree, E is way better than Q. Q I mainly use to catch low hp enemies once they try to use their escape

Feenyx's picture

Q is more powerful than E late game because it's an escape or you can catch up to heroes with it AND it generates an offensive stack.

Anonymous's picture