Feng Mao is a melee Fighter capable of engaging enemies at range, diving enemy back lines, and bursting down key targets.
When playing Feng Mao, focus on Power, Critical Strike Chance and Attack Speed are great secondary choices.
When you decide to get aggressive with Feng Mao, use Conversion Shield before going in. This will give you a small shield that will mitigate some incoming damage.
Reaping Dash is a teleport that allows Feng Mao to engage his target at range, follow up with Hamstring to slow the enemy down so your team can catch up.
Late game your primary job is to engage the enemy damage dealers. Look to dash in and slow your target down to ensure you land Earth Shatter, which can be devastating to squishy Heroes.
LORE OF FENG MAO
Coming soon
FENG MAO OVERVIEW
Feng Mao’s Strengths
- Coming soon
Feng Mao’s Weaknesses
- Coming soon
FENG MAO’S ABILITIES ANALYSIS
– Sweep (Basic Attack)
Feng Mao makes a wide melee sweep with his blade dealing Basic Damage
- Base damage is 64.5 and increases by 1.5 each Hero level up to 85.5 at level 15.
- Attack speed increases with Hero level.
- Ability Card scaling factor is 70%.
– Conversion Shield (Alternate Ability)
Feng Mao gives himself a Shield that lasts for 2.5 seconds.
- Base Shield is 125 and increases by 100 each ability level up to 425 at level 4.
- Base cost is 35 Mana and increases by 10 each ability level up to 65 Mana at level 4.
- Cooldown remains constant 12 seconds at all ability levels.
– Reaping Dash (Primary Ability)
Feng Mao throws out an image of himself. When it collides with an enemy hero or reaches the max distance, he will teleport to the image. The image deals Ability Damage to all minions it passes through and a single hero it collides with. His next Sweep attack within 4 seconds gains extra damage but can’t crit
- Base damage is 40 and increases by 40 each ability level up to 160 at level 4.
- Base dash distance is 700 units and increases by 75 each ability level up to 925 units at level 4.
- Base bonus damage to Sweep is 35% and increases by 35% each ability level up to 140% units at level 4.
- Cost remains constant 55 Mana at all ability levels.
- Cooldown remains constant 10 seconds at all ability levels.
- Ability Card scaling factor is 20%.
Description is coming soon.
– Hamstring (Secondary Ability)
AOE attack that deals Ability Damage and applies Slow for 2 seconds.
- Base damage is 75 and increases by 45 each ability level up to 210 at level 4.
- Base slow effect is 160 and increases by 55 each ability level up to 325 at level 4.
- Base cost is 55 Mana and increases by 5 each ability level up to 70 Mana at level 4.
- Base cooldown is 20 seconds and decreases by 2 each ability level down to 14 seconds at level 4.
- Ability Card scaling factor is 40%.
– Earth Shatter (Ultimate Ability)
Feng Mao slams his blade on the ground dealing Ability Damage to all enemies in a line in front of him.
- Base damage is 260 and increases by 90 each ability level up to 440 at level 3.
- Base cost is 85 Mana and increases by 25 each ability level up to 135 Mana at level 3.
- Base cooldown is 90 seconds and decreases by 20 each ability level down to 50 seconds at level 3.
- Ability Card scaling factor is 100%.
FENG MAO’S DECK CONSIDERATIONS
Coming soon.
Core Cards for Feng Mao
Coming soon.
FENG MAO BUILD #1
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Starter Hand
Early Pick
← + ‒
Final hand
FENG MAO BUILD #2 (COMING SOON)
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Starter Hand
Early Pick
Final hand
GAMEPLAY WITH FENG MAO
Early Game
Coming soon.
Mid Game
Coming soon
Late Game
Coming soon
Tips and Tricks with Feng Mao
- Coming soon